![]() In general, this makes the game far more accessible to those who prefer certain methods of inputting commands when they play. As it is a PC game, you can use almost any controller you’d like, from GameCube to Xbox to fighting sticks, although some may require more work than others to use efficiently. One of the best aspects of the game in its current and hopefully future state is the controller diversity. If you can’t find one near you, gather some players from your local Smash community and start it yourself! I imagine now that the game is widely available many new local scenes will be popping up. ![]() These Dallas weeklies have been organized by RoA Hub, a group dedicated to bringing about high level play in the game. Outside of EVO, a consistently held tournament has been Rivals of Dallas, obviously taking place in Dallas, Texas. For the results of that tournament and links to the VODs from it to help learn about the game, you can view it here on eSports Guru. There was a small, unofficial tournament that took place at EVO 2015, showcasing early high level play in the game. The young fighting game has already hosted a handful of tournaments as a select group of players have had Alpha access to help test it out. If that doesn’t scream “potential”, I don’t know what does. Not even a day since its release and members of my local Super Smash scene are talking about hosting tournaments in it. This means that there are a limited amount of characters (six in total right now) and stages (five) to choose from.Īs I’ve said countless times before, this game is going to be highly competitive. There are many more similarities and differences between the two games, but these core changes are, in my opinion, the key to beginning to understand this new game.ĭespite being subjectively more complex than its inspiration, the game is still in early access right now. The same basics apply, except from what I’ve noticed it is a little more forgiving in regards to your input timing. Through air dodging, Melee’s “wave dashing” makes a triumphant return. ![]() Unlike in Super Smash, Rivals of Aether allows you to use moves after air dodging, giving you a more robust move set. Air dodging has also been brought over, but has been expanded on. ![]() Like in Smash, this allows you provide control over the speed that you’re falling. The first thing a veteran player will notice is the inclusion of directional input. The change in these fundamentals makes Rivals of Aether a whole new game, but what has been borrowed from the Super Smash series? After wall jumping, your character’s “cool downs” reset, allowing you to jump or perform a move again. They can be used to recover and return on to the stage. As the name implies, wall jumping is when you angle yourself in a way to launch yourself off of a way. Similar to how parrying replaces shields, ledge grabbing is replaced by wall jumps. It also reflects any projectiles, sending them right back at the enemy. If timed correctly, parries will stun the opponent for about one second or so. To fill the void that shielding left behind, we instead have parrying. Rivals of Aether lacks shielding, grabs and ledge grabbing. Once you move past the surface however, the game is very different but still carries the same complexity as Melee. Until now.Īt first glance the gameplay seems almost identical, using the basic concepts of a two dimensional stage, occasionally with platforms, and the most basic of fighting game inputs. Although many different developers have tried to replicate the masterpiece that Masahiro Sakurai (the director of the Super Smash Bros. For those interested, I actually had the chance to talk with Fornace about the game and it’s future as an eSport. After playing the game myself for the first time, I can definitely see it as a potential headlining fighting game.Īs previously mentioned, the game is best described as a Super Smash inspired beat-up. For those not in the know, Rivals of Aether is a Super Smash-esque fighting game created by Dan Fornace and several other talented individuals. After much anticipation, Rivals of Aether has finally become available on Steam early access.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |